A downloadable game for Windows and macOS

The Blathering Keep is a teeny-tiny slice of a game: a *dungeon drawler* where the enemies don't attack you with traditional weapons, rather they assault you with corporate jargon! Avoid the blathering "speech bubbles," talk to chill statues, get keys, and make your way through the labyrinthine floors of the most terrifying tower of all!

This tiny game started life as a game jam prototype, but I was learning so much I decided to take it just a tiptoe further and now it's a bit more of a proof-of-concept for a (still quite small) upcoming dungeon crawler from yours truly. 

How to play:

Use the arrow keys to move your intrepid protagonist around the scene. You'll automatically engage in conversation with friendly NPCs, get shouted at by speech bubbles if you touch them, and unlock doors if you have the proper keys.

Use the keyboard and mouse to make selections inside of the dialogue trees. Hit the continue button to advance the dialogue!

Credits: 

Music: https://dos88.itch.io/dos-88-music-library

SFX: https://chrislsound.itch.io/ambient-puzzle and https://shapeforms.itch.io/cassette 

Font: https://poppyworks.itch.io/silver

Yarn Spinner https://yarnspinner.dev/

Assets drawn with these palettes – https://lospec.com/palette-list/6-perfect-levels and – https://lospec.com/palette-list/basicolor

Slynard’s tutorial for much of the brickwork – https://www.slynyrd.com/blog/2023/7/21/pixelblog-45-bricks-walls-doors-and-more



StatusReleased
PlatformsWindows, macOS
Rating
Rated 4.8 out of 5 stars
(4 total ratings)
AuthorDanielle Riendeau
GenreAdventure
TagsDungeon Crawler, Short, Top Down Adventure

Download

Download
Blathering Keep 1.2 MAC.app.zip 47 MB
Download
The Blathering Keep 32 bit.zip 34 MB

Install instructions

I've uploaded a Mac build and windows build: for windows, go ahead and unzip the folder, double click the .exe and extract the files, then run the game.

I do *not* have an ideal testing situation, so do let me know if you encounter difficulties running the game or any bugs, etc!

Development log

Comments

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RATHER LATE RESPONDING TO THIS BUT HELL YEAH. WE LOVE GOING THROUGH A HELLISH LIL KEEP FULL OF STAGNANT, ROTTING MISERY. The dialogue in all of this is real dorky as hell, love it. Love chasing the spirits on the first floor trying to see all the dialogue there before just sitting next to the jabbering statues and passively being slightly distracted by the bouncing spirits. Especially love when they go through a hallway and just vibrate intensely. Those poor fucking guys. BUT YAYA THIS IS A FUN LIL ADVENTURE GAME. I hope that, when I end up at The Blathering Keep, I end up as something other than a sea cucumber. It'd take so so so so very long to escape as a sea cucumber. Those things are slow.

THANK YOU FOR MAKING THIS!!!

Hi! Game looks interesting, is there a chance we can get a linux build?